AI Insights · Timothy · January 2023
Top 5 Hasbro Games: Android Performance in Middle East Q4 2022
The top 5 Hasbro games on Android in the Middle East showed varied performance in Q4 2022, with notable trends in weekly downloads, revenue, and active users.
The performance of the top 5 Hasbro games on Android in the Middle East during Q4 2022 displayed a range of trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into the performance of these popular titles.
Epic Prankster: Hide and shoot exhibited a mixed performance. Weekly downloads saw fluctuations, starting at approximately 4.4K and peaking at 6.2K in mid-October, before ending the quarter at around 4.7K. The game’s weekly revenue varied, reaching a high of $105 in late September and closing the quarter at $79. Weekly active users showed a similar trend, peaking at 14.4K in mid-October and ending the year at around 11.6K.
PJ Masks™: Moonlight Heroes saw a significant increase in weekly downloads, starting from 3.4K and reaching a high of 6.3K in mid-November, before stabilizing around 3.2K by the end of December. Despite minimal revenue generation, the game maintained a steady number of active users, peaking at 10.3K in mid-November and concluding the quarter at around 6.6K.
My Little Pony: Magic Princess experienced consistent weekly downloads, ranging between 2.3K and 2.9K throughout the quarter. The game’s weekly revenue saw a notable spike at $433 in mid-December. Weekly active users remained stable, fluctuating slightly around 13K, with a peak of 14.1K in early October.
PJ Masks™: Hero Academy had a moderate performance. Weekly downloads started at around 3.2K, then dropped to approximately 1.3K by the end of December. Revenue was minimal, with occasional peaks of $4. Active users showed a declining trend from 9.4K in late September to around 5.7K by the end of the year.
RISK: Global Domination showed varied performance in weekly downloads, starting at 525 and peaking at 6.1K in mid-November. Revenue fluctuated, with the highest weekly revenue being $75 in late October and ending the quarter at $73. Active users peaked at 6.8K in mid-November, then declined to approximately 2K by the end of December.
For more detailed insights and data, visit Sensor Tower.